DESIGN GOALS
“Energy Trials is designed to foster enjoyable gameplay for both competitive and social settings while being learnable in 20 minutes. Its core rules are quicker to learn than many modern big-box games, but designed to lead to infinite complexities and variation to games from turn 1. Each character class plays differently, feels uniquely powerful, must be mastered over time, is evenly matched, albeit with naturally-arising strengths and weaknesses, and has their own flavor and lore. Energy Trials is built to enthrall strategy-lovers, enjoyers of group-play dynamics, those wanting to compare skill, social role-play gamers, excitement/tension seekers, and worldbuilding enthusiasts.
“Additionally, my goal is to present a game that finds a happy medium between immersive games that can be daunting to enter, and approachable games that don’t have much replayability or depth. I aim for simple to learn, hard to master; engaging and competitive for players new to strategy games, while still allowing experienced players to flex their skills.
“That’s a lot to balance, so did I make it? I’m putting up a lot of chips on the belief that yes, I did.”
-Eli Wernigg, Head Honcho

